﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using ex.Base;

namespace ex
{
    class Player:AnimatedObject2D
    {
        public Player(Texture2D player, Vector2 position, Animation[] animations)
            : base(player, position, animations)

        public override void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            base.Draw(spriteBatch, gameTime);
        }
    }
}
